Job Detail

GPU Compiler/Driver Engineer - Apple
Cupertino, California
Posted: Dec 05, 2020 03:55

Job Description

GPU Compiler/Driver Engineer

Santa Clara Valley (Cupertino),California,United States

Software and Services

  • Excellent programming skills and knowledge of C/C++ Excellent problem solving and debugging skills

  • Experience with software performance analysis, optimizations, or low-level programming

  • Experience with a GPU programming language (e.g. MSL, HLSL, GLSL, CUDA or OpenCL)

  • Strong GPU or CPU architecture fundamentals

  • Strong communication and teamwork skills

Description

This team is responsible for developing GPU drivers and compilers for Apple silicon devices, while collaborating closely with hardware teams to establish the future direction of Apple graphics and Metal. An ideal candidate has previous GPU driver or GPU compiler experience and is willing to learn about the others. Responsibilities include: - Define GPU compiler software architecture and interfaces - Implement GPU compiler and driver features - Integrate the GPU compiler and runtime driver - Translate generic shader IR to machine specific IR - Analyze and debug code generation issues - Validate GPU features for new SoCs during production bring-up - Analyze and influence future GPU architectures

Education & Experience

Technical BS, MS or equivalent years of experience

Additional Requirements

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Job Detail

  • Location:
    Cupertino, California
  • Company:

Company Overview

Apple

Cupertino, California